![]() ![]() Capcom released a full story mode within a few months of launch, and has added 24 more fighters, both new and familiar, through DLC. It felt like a game that didn’t really have any reason to exist, outside of Capcom’s financial interest in continually making new Street Fighter games. ![]() Its impact at the time was muted, and not just because it was (and remains) exclusive to the PlayStation 4 and PC. The actual fighting was fine-although the new V-Gauge system felt a bit confused, as it tried to simplify some parts of the game in a way that’s a little complicated and confusing. When it came out in 2016, it felt unfinished it had a relatively small pool of fighters, and lacked some of the basic options usually found in fighting games, including a story mode. Street Fighter V launched with an identity problem. ![]()
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